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			Scourge of War Gettysburg - EPISODE 10 - GB02 - July 1 - McPherson's Ridge (C-DIV) - Part 2
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Scourge of War Gettysburg - EPISODE 10 - GB02 - July 1 - McPherson's Ridge (C-DIV) 1030 1 July 1863 - Part 2
00:00 Intro
01:42 McPherson's Ridge (C-DIV) 1030 1 July 1863 - Part 2
06:40 Scenario Ends - We continue for Practice
09:51 Davis Moves Up
15:26 Union Troops at the corner of Farm Keep Blinking in and Out
29:11 Artillery moves up and gets too Close under AI command
41:13 Battle End, Thoughts on this Scenario, and Next Time
My intent is to play each part of this game. I plan on one video every other week that will last approximately 50 - 60 minutes.
ABOUT THIS GAME
Welcome to Scourge of War - Gettysburg, a real-time 3D computer game/simulation developed by NorbSoftDev, the company headed by renowned game designer Norb Timpko, designer of Mad Minute Games' acclaimed Take Command series. Scourge of War is the epitome of historical command simulations.
Welcome to Scourge of War. We hope you are ready for a fight. This game places you in command of the units of armies and allows you to refight the many historical bloody clashes during the age of regimental base warfare. This is a type of wargame that we call real time command simulation. Real time command simulation combat begins with Sid—as in Sid Meier, who released the now legendary wargame Sid Meier’s Gettysburg (SMG) in 1997. This game established a new genre, freeing players from the confines of the earlier wargame conventions of the hex grid and dice roll. It placed the units on a 3D battlefield and lets the player/commander move units around.
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