E15 - Transfer the Project to Unreal Engine - 3D Workflow for Unreal Engine Project 1

2 days ago
23

In this episode i finish the floor models, then i create my very first Unreal Engine project and importing the models from 3Ds Max to Unreal.
The video speed 4x faster but encoded at 60 fps, if you want you can slow down the playback speed to 0.25 for original speed.
00:00 0 Final Result Preview Intro
00:20 1 Max - Randomize Planks' Rotation using script
02:03 2 Max - Importing all to Unreal Engine with Datasmith
02:40 3 UE - Opening Unreal Engine for the first time.
03:30 4 UE - First steps in Unreal Engine
06:44 5 UE - Importing with Datasmith
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About the project, me and this workflow / progress video series:
Hello there! This 20+ episode video series contain couple of my workflows and WIP previews about my first Unreal Engine project in 2020.
I was just a hobby creator, and before this project i never created any game models and elements like these,
also before i focused more to music making in my entire life since i was 14 (1999),
that was like 95% music / sound creatoon and 5% 3D creation 1999-2017. At that point i had to give up music making due to health problems, and i started to focus more to 3D editing since 2019.
In 2005 my spine damaged at neck, and everything changed. My life was over literally. When i could i tried to work and develope my own projects, for online contents.
I got multiple health problems during that time, not the spine damage is the only one, it's often times very suffering, i have to live in a room only, and every year is harder than previous.
Fighting with symptomps takes more and more time and i barely can work on my projects. It's very slow process to me.
In this video series these records were just a tiny slice from all workflows, but i decided to upload.
I didn't record my workflows inside Unreal Engine,
because that was too long time as beginner in the learning phase,
and even my computer power is too poor for video recording and working in Unreal at same time.
I had no experience to any game engine, and i have no any programming language knowledge.
So it was a deep dive into the unknown. I started texture creation with Substance Designer in 2019, but i had no time to use as much as i wanted, so my textures are just sketches kind of.
Sort of it, i'm not a pro artist, but i practice all the time when the life allows me,
and i'm working on my skills and knowledge to being better creator.
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YouTube is liar inhuman platform and ruined my life, i wasted 15 years on that platform with million hours of work on my contents, music, 3D artworks, tutorials, product samples, workflows and gaming videos. The reward for all of it, i got ban by GTA entirely from YouTube unrightfully. Multiple channels of mine suddenly removed for no reason in 2025 January, this behavior is totally unrightfully, inhuman, meanwhile i always followed every guidelines, never received a warning or a strike during those decades of work, and the system did it with no explanation and no details. Just instant ban if i login to any of my channel, all due to Grand Theft Auto gameplay channel (channel 10 on my linktree page) where video wasn't uploaded, because that channel was created in 2022 or 2023 for future GTA 6 contents when the game will released. The channel only contained 3 screenshots about my yellow color themed GTA Online character which named after the color "yellow" and the Faggio motorcycle from the game. Now i can't use my channels anymore because their bugged system ban everything if i login. YouTube is just a robot, there is no way to talk with a human. They made my life over, every day is a nightmare since.
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E15 - Import with Datasmith to Unreal Engine - 3D Workflow for Unreal Engine Project 1 - 2020 10 07

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