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No, I'm not a Human - Full Playthrough (9/22/2025)
Game/Category:
Originally streamed at 9/22/2025 8:31:32 PM UTC
Kami streams every day at: https://rumble.com/c/CatboyKami
original: https://rumble.com/v6zbgps-no-im-not-a-human-full-playthrough.html?e9s=src_v1_ucp_l
This stream features a gameplay session of a survival horror game with alien-like "visitors," blending humor, social commentary, and chat interactions. The host navigates escalating threats, character decisions, and multiple endings, with reflections on game mechanics.
[0:00:00] - Host waits for co-op partner, starts game with idle chat; questions AI in art style. Take: Humorous denial of being "human or slave," highlights normalcy vs. apocalypse.
[0:05:00] - Solar event warning from neighbor, game explores disaster prep. Take: Jokes about Russian stereotypes, like drunks as "good times."
[0:30:00] - Radio news on emergencies and visitor signs (e.g., white teeth). Take: Compares visitors to vampires, critiques unreliable identification mechanics.
[1:00:00] - Character testing and killings begin, debating who to let in. Take: Moral humor on energy costs and risks, influenced by chat votes.
[1:30:44] - Humorous banter on pseudoscience, accusing characters of being visitors. Take: Skepticism toward ozone myths, ties to trust and survival dynamics.
[2:00:00] - FEMA encounters and cultist threats escalate, with house inspections. Take: Frustration with mechanics, chat debates letting in "gypsy hookers."
[3:09:51] - Emotional dialogues on losses, intensified testing and killings. Take: Reflects on guilt and cat's survival role, criticizes visitor checks.
[4:00:05] - Endgame sequences with multiple endings, experimenting with choices. Take: Admits mistakes like trusting suspicious characters, blames chat influence.
[5:00:00] - Critiques game RNG and endings, discussing replayability issues. Take: Argues for fewer, logical endings to improve narrative cohesion and reduce frustration.
[6:00:00] - Final reflections on game flaws, cultural themes (e.g., Russian bleakness). Take: Praises initial fun but criticizes disconnected endings, wraps with voice concerns and chat appreciation.
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