We Accidentally Built a Massive Open World (Send Help)

2 days ago
3

This week in our indie game devlog: the map expansion you didn’t see coming. We scaled up to a full 4x4 km terrain, experimented with all sorts of options for terrain and made sure it actually plays well. We also updated our bow to Unreal’s new input system (future-proofing is sexy, trust us) and added a first-pass UI for villager jobs. Big world, small team - let’s see how far we can push this!

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