How to create a game with sound locally

8 hours ago
18

What we did here is:

1 Using Qwen3 14b or Gpt-oss 20b (which is very fast) or best Qwen3 30b coder to get a first preliminary flappy bird version. But that comes with flappy avatar square and very basic, (qwen3 30b design it better but still kinda minimal version).

2 We took and tested all the distilled version of https://huggingface.co/BasedBase which has done a great job with it (Thank you). Turns out that the https://huggingface.co/BasedBase/Qwen3-30B-A3B-Thinking-2507-Deepseek-v3.1-Distill-V2-FP32 which got GGUFED from Mradermacher : https://huggingface.co/mradermacher/Qwen3-30B-A3B-Thinking-2507-Deepseek-v3.1-Distill-V2-FP32-GGUF yesterday by my request (Thank you) can add some nice optimization to the game.

We noticed that now sound is much better. This is a novel use for Local LLMs in general which opens endless possibilities to Ai application in real life.

I can personally confirm that all the arcades now can be produced (with a bit of persuasion) Locally with affordable hardware.

Worth mentioning that we used a Q4 LLM so the quality can still be improved a lot.

TL;TS (to long to see) Min 5.04 the results of the coding.

If some need the full code of the game let me know, I can put it in Github.

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