Cyberpunk 2077 | EP 6 - ACT 2 Pt 4 - Takemura and Down on the Streets

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Cyberpunk 2077 ACT 2 Pt 4 . We will meet with Takemura and go over the plans for the Arasaka parade job. I we this desperate that we are going head to head with Arasaka like this? We still need to upgrade our punk and ensure we're carrying the best weapons, probability wise to put some perk points in too. I promise not so give any driving lessons in this episode. We are running Cyberpunk 2077 with a few mods and the graphics are set to the max with Ray Path Tracing on full.

MODs USED IN THIS PLAY THROUGH (no Load order required).
Cyberpunk 2077 HD Reworked Project
https://www.nexusmods.com/cyberpunk2077/mods/7652

Enhanced Air Traffic
https://www.nexusmods.com/cyberpunk2077/mods/20208

Environment Textures Overhaul - ETO
https://www.nexusmods.com/cyberpunk2077/mods/13372

Improved Distant Shadows and Reflections
https://www.nexusmods.com/cyberpunk2077/mods/20623

Increased Level of Details Distance - Draw Distance
https://www.nexusmods.com/cyberpunk2077/mods/8694

Nova Cam (Body Cam Reshade - Live HUD)
https://www.nexusmods.com/cyberpunk2077/mods/13181

Nova City 2 (Custom Weather and Lighting - Exposure Overhaul)
https://www.nexusmods.com/cyberpunk2077/mods/12490

Nova Rain (and Improved Ripples)
https://www.nexusmods.com/cyberpunk2077/mods/13483

Superpopulation (Pedestrian and Traffic draw distance and density increase)
https://www.nexusmods.com/cyberpunk2077/mods/7905

Universal Raytraced Player Shadows
https://www.nexusmods.com/cyberpunk2077/mods/16849

All material in this series is either licensed (MotionArray.com) or is allowed usage as per CD Projekt Red's own asset use policy: https://support.cdprojektred.com/en/cyberpunk/pc/content-policies/issue/830/video-policy

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