UNITY TO UNREAL ENGINE - TIMELAPSE | BLENDER | UNITY | UE5 | MESH ISSUES | BLUEPRINTS | PORTFOLIO

4 days ago

Note: This is a timelapse and portfolio piece – it’s not meant to be a tutorial or guide.

This video captures a rebuild of our project (Mobonode) as it transitions from Unity to Unreal Engine 5. Roughly 40 hours of moving assets, tweaking models in Blender, and building Blueprints to a basic level.

00:01 - Comparison of Projects
01:02 - Trying to bring Assets Across from Unity & Editing in Blender
01:42 - First Stroll around the UE5 Universe for this Game
02:15 - Bit Confused, and wondering what's best, the UNITY model has problems
02:26 - Cleaning Models, Centering them and General Stuff
04:36 - Bring Stuff Across from Unity
05:47 - Blender - Working on the GPU
07:36 - Blender - Working on the PSU
09:45 - More Cleanup
09:59 - Working on getting functional fans
19:56 - Blueprints
21:41 - GDD
22:50 - Replacing the FBX Models with UE5 Shapes - Didn't work out
24:57 - Remaking PSU Model in Blender
28:44 - Adding a Pencil - SLOW PREVIEW
29:04 - Working with AI to try figure out Static Mesh Issues
29:33 - Trying to fix z-Fighting and Consolidating
33:41 - Making a NEW Case in UE5
34:28 - Dimensions, Skybox
37:06 - Making a PSU with UE5
39:49 - Hooking up the Fans
47:02 - Decorations and other Stuff
48:26 - Painting the GPU
50:30 - Working the PSU some more
52:24 - Quick Test - SLOW
53:03 - Assets
53:23 - Hangar Fan Effect :)
54:23 - Jamming a screwdriver into the PSU
55:28 - Getting rid of the Skybox shadows
56:19 - Animating the Screwdriver
1:00:00 - Quick Test
1:02:20 - More BLUEPRINTS
1:06:17 - Quick Test
1:07:53 - Adding Particle Effects
1:08:01 - More Blueprints

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