WEBSTER DEV DIARY 00018 - 2D EYE TRACKING CURSOR & ENEMY | PERSONALITY | EYEBROWS |

4 days ago
1

0:12 - Creating Personality - Eyes Follow Cursor
0:35 - Making the Eyes and Pupils in Gimp
1:37 - EyeMovement.cs Script
2:43 - Quick Test
3:17 - Making the Eyebrows in Gimp
3:51 - SPIDERMOOD.CS - MANAGE THE BROWS
6:36 - Experimenting with multiple eyes
8:27 - Testing
9:07 - Back onto 2 eyes
9:20 - Making the Eyes Blend Better with Model
9:47 - Making the Eyebrows
11:02 - Cleaning up Scripts
11:23 - SpiderMood.cs Plugging into the FlyStatus Code
12:14 - Spider.cs SpiderStatus
12:33 - SpiderMood.cs SpiderStatus
13:04 - Implementing SWITCH/CASE of the Spider.cs STATUS ENUM Into the other scripts that will reference it to do their own tasks Without needing Spider.cs to do everything.
13:34 - Setting up the WATCHFLYS()
14:43 - Setting up the Switch/Case In SpiderMovement
15:36 - Fixing Switch/Case in EyeMovement
16:02 - Cant Reference Like This, Need Local Variable
16:35 - I figured it out Eventually
17:19 - Fixed EyeMovement Switch/Case
17:49 - Setting up to watch Multiple Enemies
18:33 - BUILD PREVIEW
19:21 - Some Variables Made
19:54 - Replace Dialogue Spiders with new ones
20:21 - Obviously Lots of Script Breaks Going to Fix
21:08 - Make Spider State Dictate the Mode Of Spider
21:33 - Pointless cause I fix all the scripts without having to disable them for dialogue scene
22:27 - Fixing SpiderLives.cs
22:53 - Get Leg Anims Out of Spider.cs - SpiderLegs.cs
25:03 - GameManager to Change Spider Status
25:28 - Improving the SceneManagerScript.cs
25:47 - Seem To Be Doing All Sorts of Assorted Stuff
26:31 - Apply Spider GIZMOS
26:48 - Testing
27:14 - THE NEXT DAY … DAY 2
27:37 - Making a Fly Factory
31:03 - STARTING TO PASSOUT
31:15 - STARTING TO PASSOUT - LEFT IN BROKEN STATE :(

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