Cyberpunk 2077 | EP 4 - ACT 2 Pt 2 | 4K UHD

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Cyberpunk 2077 ACT 2 Pt 2. Things are starting to get a little desperate. Takemura's friend refuses to acknowledge the facts regarding Saburo Araska's death, and we're running out of time. Even helping the Voodoo boys left us being screwed over by Brigitte, something we won't forget. We need to make more eddies quickly so we can start carrying more firepower. We are running Cyberpunk 2077 with a few mods along with Nudity off, Disable Copyright music, and the graphics are set to the max with Ray Path Tracing on full.

MODs USED IN THIS PLAY THROUGH (no Load order required).
Cyberpunk 2077 HD Reworked Project
https://www.nexusmods.com/cyberpunk2077/mods/7652

Enhanced Air Traffic
https://www.nexusmods.com/cyberpunk2077/mods/20208

Environment Textures Overhaul - ETO
https://www.nexusmods.com/cyberpunk2077/mods/13372

Improved Distant Shadows and Reflections
https://www.nexusmods.com/cyberpunk2077/mods/20623

Increased Level of Details Distance - Draw Distance
https://www.nexusmods.com/cyberpunk2077/mods/8694

Nova Cam (Body Cam Reshade - Live HUD)
https://www.nexusmods.com/cyberpunk2077/mods/13181

Nova City 2 (Custom Weather and Lighting - Exposure Overhaul)
https://www.nexusmods.com/cyberpunk2077/mods/12490

Nova Rain (and Improved Ripples)
https://www.nexusmods.com/cyberpunk2077/mods/13483

Superpopulation (Pedestrian and Traffic draw distance and density increase)
https://www.nexusmods.com/cyberpunk2077/mods/7905

Universal Raytraced Player Shadows
https://www.nexusmods.com/cyberpunk2077/mods/16849

All material in this series is either licensed (MotionArray.com) or is allowed usage as per CD Projekt Red's own asset use policy: https://support.cdprojektred.com/en/cyberpunk/pc/content-policies/issue/830/video-policy

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