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5 Mechanics From Andromeda That Should Return in Mass Effect 5
5 Andromeda Mechanics BioWare MUST Bring Back in Mass Effect 5
Mass Effect Andromeda may have had a rocky launch, but buried underneath the criticism were some genuinely innovative mechanics that deserve a second chance in Mass Effect 5. In this video, we break down five of the best features from Andromeda that BioWare should not only keep, but also improve for the next chapter in the Mass Effect series.
We’ll start with the jump-jet and dash system, which added verticality and speed to combat in a way the original Mass Effect trilogy never could. Then we’ll look at Profiles and the classless build system, a feature that gave players freedom to experiment with biotics, tech, and combat without being locked into one path. From there, we dive into crafting, research, and augmentations, exploring how weapon customization and blueprint systems could make Mass Effect 5 more replayable and unique.
Exploration also gets attention, as we cover why the Nomad vehicle and forward stations were some of the most underrated parts of Andromeda’s design. Finally, we highlight primer and detonator combos, the combat backbone that made squad synergy satisfying and explosive, while also imagining how BioWare could push combos even further in the next game.
Whether you loved or hated Andromeda, these mechanics show that BioWare was experimenting with ideas that could shape the future of the franchise. If Mass Effect 5 combines the best elements of Andromeda with the storytelling and character depth of the original trilogy, fans could be looking at a true comeback.
If you’re hyped for Mass Effect 5 and want more commentary on BioWare, RPGs, and gaming industry news, make sure to hit subscribe.
#MassEffect5 #Andromeda #BioWare
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