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Pac-Man 256 | WARNING! Most Addictive Game EVER!🥠New High Score w/ basic low, to mid-tier power-ups
ADAMantiumBomb (adamantium bomb) plays Pac-Man 256 (2015) PS4 (PlayStation 4) on PS5 (PlayStation 5) and sets a new high score with basic low to mid-tier power-ups including: Level 3 Pac-Men, Level 5 Fire, and Level 6 Laser
Theme: Pac-Man 256 (default)
List of Power-Ups:
Pac-Men: Pac-Men summons smaller Pac-Men that can attack up to three ghosts. If the power-up is extended by eating another power-up, it will spawn another small Pac-Man.
(High Score, Pac-Man 256 on PS4, Android, and Microsoft)
Fire: Fire makes Pac-Man emit a trail of fire over any spaces he passes over, which will kill ghosts if touched. Pac-Man is immune to all fire spaces.
(High Score, Pac-Man 256 on PS4, Android, and Microsoft)
Laser: Laser makes Pac-Man fire a single line laser that defeats ghosts that touch it. The laser will stop if it hits a wall.
(High Score, Pac-Man 256 on PS4, Android, and Microsoft)
Ghosts:
Compared to other traditional Pac-Man games, more than one of the same ghost can appear at once in Pac-Man 256. Each ghost has their own methods of pursuing Pac-Man.
Blinky (Red Ghost, Pac-Man 256): Blinky locks on to Pac-Man in direct pursuit upon approaching Pac-Man's range. Blinky moves at a slightly slower speed than Pac-Man, but is able to keep up in constant pursuit. If Blinky does not detect Pac-Man, he will circle across a maze wall, similar to Inky.
Pinky (Pink Ghost, Pac-Man 256): Pinky appears static until Pac-Man enters the same row or column as Pinky. If Pinky notices Pac-Man, she will charge down towards the direction she noticed Pac-Man. Pinky moves significantly faster compared to the other ghosts, making it difficult to avoid her especially in narrow paths.
Spunky (Grey Ghost, Pac-Man 256): Spunky spawns usually sleeping, but will wake and pursue Pac-Man directly (like Blinky) if Pac-Man gets near Spunky. When waking, Spunky will flash white before moving and will chase Pac-Man for 6 seconds before falling back to sleep.
Clyde (Orange Ghost, Pac-Man 256): Clyde always moves downwards, but will change directions based on Pac-Man's location. If Clyde goes down a path where he cannot move downwards, he will move upwards.
Inky (Cyan Blue Ghost, Pac-Man 256): Inky moves in a circle path among specific portions of the mazes. Inky's movements are not changed by Pac-Man's actions.
Sue (Purple Ghost, Pac-Man 256): Sue typically appears in groups of three. Sue moves slowly and only horizontally, but will move slowly towards Pac-Man's position in an attempt to block his path.
Funky (Green Ghost, Pac-Man 256): Funky typically appears in groups of four, moving only horizontally in a formation that changes direction upon touching a wall. Funky's movements are not changed by Pac-Man's actions.
Glitchy (Changing Ghost, Pac-Man 256): A new ghost introduced in this game, Glitchy is a color-altering ghost that emits a glitch trail. Glitchy moves slightly slower than Pac-Man, but he chases him directly and can use glitch powers to teleport upwards in the maze, either far or close to Pac-Man. When teleporting, Glitchy will freeze in place and emit a glitch cloud in both their current position and the location Glitchy is about to teleport to.
"BEWARE OF THE GLITCH!"
Pac-Man 256 is a maze game in the Pac-Man series, developed by Hipster Whale, 3 Sprockets and Bandai Namco Studios Vancouver, and published by Bandai Namco Entertainment. Originally released as a free-to-play game for iOS and Android devices, The game was released on August 19, 2015 in commendation of Pac-Man's 35th anniversary.
Pac-Man 256 takes inspiration from the infamous round 256 glitch from the original Pac-Man game, presenting Pac-Man maze gameplay in an endless format.
Pac-Man 256+, an expanded re-release of the game, was released on Apple platforms via the Apple Arcade service on December 5, 2024
Pac-Man 256 follows the traditional Pac-Man maze gameplay in an endless format. In Pac-Man 256, the player controls Pac-Man and guides him forward in an endless maze to score as many points as possible by eating Pac-Dots, Fruits and attacking ghosts. While also guiding Pac-Man to avoid collision with the familiar ghosts (Blinky, Pinky, Inky, Clyde, Sue, Funky, Spunky, and newcomer Glitchy), Pac-Man must also avoid entering the Glitch, a slowly advancing corrupting force that approaches from the bottom of the maze. The game ends if Pac-Man touches a ghost or is consumed by the Glitch.
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