Warhammer 40K Space Hulk Deathwing Round Five - Mind Games

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As promised, as delivered. One final encounter aboard the Space Hulk, one closing playthrough for the month of August, one last chance to slay the Tyranid. Now that I've gotten a hang for balancing my medpacks, monitoring squad health meters, and calling strategic withdrawals, your Control Freak, Inkarnate has been able to mount a successful offensive against the waves of incoming beasts. Picking up a few new weapons and Psyker abilities has also paid its weight in gold and paved the wave for our Deathwing Company to advance. At last playthrough I went on something of a spirit walk (!) and found the experience... enlightening. It taught me that Tyranids shall not have our divine blood, they shall taste our mighty blades, failing that, they can eat lead. Hopefully, my troops don't short circuit like that Leg Twitch my gunner was experiencing at the end of Round IV, as hysterical as that was.

INTRO MUSIC: credit "Karl Casey @ White Bat Audio"
Gritty Cyberpunk Industrial - Catacombs // Royalty Free No Copyright Background Music
https://www.youtube.com/watch?v=FRlfavt4t7E&list=PLLEnbi5KRv6Z8CMUtLiA81-wQCLVUOKYs&index=10

Join the Horror Inkuisition: http://youtube.com/c/mindseyeinkarnate?sub_confirmation=1

🎬INKARNATE LINKS
https://pillar.io/inkarnate

🛒FEAR GEAR - See what the Mind Games have in Store
https://mindseyefirebrands.com
https://streamlabs.com/mindgamesink/merch

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