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Scourge of War Gettysburg - EPISODE 8 - GB02 - July 1 - McPherson's Ridge (C-DIV)
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Scourge of War Gettysburg - EPISODE 8 - GB02 - July 1 - McPherson's Ridge (C-DIV) 1030 1 July 1863
00:00 Intro
04:52 McPherson's Ridge (C-DIV) 1030 1 July 1863
15:34 Artillery Duel Continues
21:57 Archer's Brigade Heavily Engaged on the Right
30:52 Archer Captured, second in Command takes over
39:17 Archer's Tennesseans Holding on the Right
49:25 Davis' Brigade Engaging on the Left, Should I have Moved them Earlier?
56:48 Davis' Brigade Ran off the Union Forces
59:33 1st Game Crash numerous to follow, Saves, and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
ABOUT THIS GAME
Welcome to Scourge of War - Gettysburg, a real-time 3D computer game/simulation developed by NorbSoftDev, the company headed by renowned game designer Norb Timpko, designer of Mad Minute Games' acclaimed Take Command series. Scourge of War is the epitome of historical command simulations.
Welcome to Scourge of War. We hope you are ready for a fight. This game places you in command of the units of armies and allows you to refight the many historical bloody clashes during the age of regimental base warfare. This is a type of wargame that we call real time command simulation. Real time command simulation combat begins with Sid—as in Sid Meier, who released the now legendary wargame Sid Meier’s Gettysburg (SMG) in 1997. This game established a new genre, freeing players from the confines of the earlier wargame conventions of the hex grid and dice roll. It placed the units on a 3D battlefield and lets the player/commander move units around.
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