Full Character Animation Pipeline Ready Player Me to Blender to Cascadeur to Blender

27 days ago
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📚 Blender to Cascadeur to Blender Pipeline Tutorial: https://www.sabbirz.com/blog-3d/the-complete-blender-to-cascadeur-to-blender-workflow

00:00 - Intro
00:05 - Explaining Milestone of the Tutorial Series
00:45 - Generate Character from Ready Player Me Website
01:45 - Import Character in Blender
02:11 - Removing Default Armature
02:23 - Measure Character Height
03:16 - Auto Rig Pro: Placing Body Reference Points
03:51 - Auto Rig Pro: Placing Face Reference Points
04:43 - Auto Rig Pro: Assign Eye Ball
04:50 - Auto Rig Pro: Generating Bones
05:14 - Auto Rig Pro: Match To Rig to generate control points from bones
05:40 - Auto Rig Pro: Bind to the Mesh
07:19 - Auto Rig Pro: Knowing the Collection where bones are kept
07:30 - Auto Rig Pro: Export Character
07:52 - Cascadeur: Import the character
08:10 - Cascadeur: Quick Rigging
10:09 - Cascadeur: Rigging Completed Now we can Animate
10:21 - Ending of this tutorial

Ready to master the complete character animation pipeline? In this comprehensive tutorial series, you'll learn everything you need to know to take a character from creation to a fully finished animation, moving seamlessly between Blender, Cascadeur, and Ready Player Me.

This step-by-step guide is perfect for intermediate artists who want to build a professional workflow. We cover the entire process, including creating a custom 3D character, rigging it with the powerful Auto-Rig Pro add-on in Blender, creating dynamic animations in Cascadeur, and finally, bringing it all back into Blender to retarget the animation perfectly onto your rig.

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