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Let's Play - Azure Striker Gunvolt 1 (Trilogy Enhanced version) part 15
Timestamps
0:05 - Lenses home conversation
0:58 - Briefing
1:15 - Mission opening
1:25 - Stage pt. 1
2:13 - Bonus #1? (I didn't get it)
6:15 - Bonus #2
10:16 - Stage pt. 2
11:53 - Bonus #3?
20:46 - How to solve this lights puzzle
25:44 - Stage pt. 3
25:54 - Boss battle
27:56 - Results
29:11 - Mature and Poised home conversation
30:17 - A challenge I beat 2 videos ago
Special Mission: Gauntlet 2
This special mission has the 2nd halves of Carrera and Elise's stages, they are also harder, too. There's a lot more spikes with no safe spots in between at a few parts, there are jellyfish bots that are invisible in the dark, and there's a couple of harder light puzzles. At the end of the 2nd hexapyle, if you're holding up while breaking it, it'll take you to Carrera. If you're holding down however, you'll be sent to Elise. Otherwise, the boss you get will be random.
Azure Striker Gunvolt Trilogy Enhanced is a game bought on Steam, Nintendo Switch's eshop and Playstation 5's store. I don't know if us English players will ever get a physical release.
Check me out on these sites:
Rumble - https://rumble.com/user/RedDragonette
For my older playthroughs - https://rumble.com/c/c-1046941
Odysee - https://odysee.com/@RedDragonette:1
Also, check out my artworks and fanfics here: https://buzzly.art/~Red%20Dragonette and https://www.weasyl.com/~reddragonette
Tags: Red Dragonette, gaming, video game, videogame, playthrough, walkthrough, ASG1, 2D action platformer, Nintendo Switch, Inti Creates, Gunvolt, Joule, Lumen, Carrera "The Magnetic Avarice", roll cannons, security units (chainsaw), Sumeragi gunners, Sumeragi launchers, Sumeragi grenadiers, tentacles, brush saws, Sumeragi fire gunners, flying bombs, zombie leapers, zombie spewers, blast shooters, jellyfish, barricades, sentry unit (gatling gun), young girl asks a question I've been wondering about GV, it's confirmed that he's blind and the contact lens he wears do more than just improve his vision, magnetic ceilings, purple sparkling robots make it hard to navigate across spikes, magnetic platforms to block laser shots, duble boost band helps out well here, I died at the hard to get past sparkling robots section, I retried off screen and forgot to record how I got up there, darkness, tentacles by spike pits, using Mizuchi against crawling zombies, blue & green make cyan, testing to how long the tag holds on the switch, using Technos to shoot 2 switches at the same time, red & green make yellow, GV thinks about fairy idol's breasts as he compares hers to young girl's, Datastore, Stratacombs, part fifteen,
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