Synthnostate Devstream 197

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Let's finish this unfinished business from devstream 195 - porting the Spellcrafting UIs from the old demo - just to get it out of the way. Then we can focus on the low-hanging fruit of fun gameplay.
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This is all made from scratch - 3D art in Blender, custom realtime/turnbased RPG engine in C/Lua/Raylib.
Demos: https://synthnostate.itch.io/
Devlog: https://synthnostate.blogspot.com/
DevStream: https://rumble.com/user/Synthnostate
Backup: https://www.youtube.com/@synthnostate

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