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The Duels in Australia are Awesome!! Death Stranding 2
As Sam Porter Bridges steps into the red dust of the Australian outback, he finds himself beneath an endless ochre sky, where rusted windmills creak in the silence and ghost towns crumble under the weight of forgotten memories. The terrain is vast and ancient, echoing with the spiritual hum of the Dreaming — but twisted by the Death Stranding into something fractured, haunted.
The chiral network is faint here, distorted. Timefall storms flicker on the horizon like wildfire embers, and cryptobiotes cling to eucalyptus branches like corrupted fruit. As Sam crosses a collapsed mining rig — a relic of old industry now chiral-infested — the BTs grow restless. A siren wails in the distance.
Then the ground shifts. Red earth bubbles like boiling tar. From beneath it, The Buried Mourner emerges — the first major boss.
THE BURIED MOURNER — Boss Overview
A colossal BT fused with the remains of an ancient Aboriginal grave guardian and lost miners, The Buried Mourner is a grotesque fusion of sorrow and rage. Its body is partially composed of fossilized bone, rusted mining gear, and a shifting tide of chiral ooze. Long, spectral arms drag broken didgeridoos that moan as it moves, filling the air with a low, mournful drone that scrambles Sam’s Odradek scanner.
It attacks by burrowing underground and bursting up unpredictably, dragging black tar and skeletal BTs in its wake. When it screams, it summons chiral dust storms that blind vision and slow time for the player, forcing close-quarters combat.
To defeat it, Sam must use localized anti-chiral mines, specially adapted by Fragile’s Australian allies, and maneuver through precarious, time-eroded cliff paths while managing the burden of a mysterious cargo: a sealed urn bound in rope and coral, humming with pre-Stranding energy.
The Fight's Tone
The entire encounter is soaked in tension and dread, scored by Low Roar’s ambient echoes, with visuals that blend Indigenous mythology with post-apocalyptic decay. The boss isn’t just a monster — it’s a mourning spirit, tied to Australia’s scarred past and present, a symbol of forgotten voices lost in the Death Stranding.
When defeated, it doesn’t die — it sinks, giving a final, haunting cry that echoes into the terrain, leaving behind a single, worn miner’s cap and an inscription: “We were never meant to be left behind.”
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