Resident Evil 7 - Part 24

1 month ago
24

So leaving my weapons behind before I go into the puzzle room would have had more of an impact if I didn't already play through the puzzle room in the VHS tape. This is just a nit pick, but throwing a molded in there and having you find a way to take it out unarmed would have been cool, or add a timer or something. Anyway, I'm glad I didn't have to interact with that creepy robot clown again.

The fight on the board walk was a little tense as well. Especially because I had to fight multiple enemies knowing there was a big boss fight looming. Again, when you have ammo you feel like Superman, but that feeling and your ammo can quickly go away in one encounter.

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