All Out! Towards the Peaks of Prestige Card Game Event -Wuthering Waves - Version 2.4 - Part 1

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All Out! Towards the Peaks of Prestige Card Game Event -Wuthering Waves - Version 2.4 - Part 1

The **All Out! Towards the Peaks of Prestige** event in *Wuthering Waves* Version 2.4 is a tactical card-based strategy game set in the city of Septimont, where players build decks using Echo Cards to duel opponents and aim to become the Apex Duelist. Below is a comprehensive guide to the event:

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### **Event Overview**
- **Event Type**: Tactical Card Game (similar to Gwent from *The Witcher 3*)
- **Duration**: June 14, 2025, 04:00 – July 23, 2025, 03:59 (server time). The event becomes permanent after Version 2.4 ends.
- **Unlock Requirements**:
- Reach Union Level 14
- Complete the Main Quest “Shadow of Glory” up to Capitoline Hilltop
- **Location**: Septimont, introduced in Version 2.4
- **Objective**: Build a deck of 21 Echo Cards (1 Core Echo + 20 Normal Echoes) to defeat five Lords of Prestige and one Conqueror of Prestige, with an optional Endless Challenge mode for further rewards.

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### **Gameplay Mechanics**
The event revolves around strategic card battles with two phases per round (up to 8 rounds per duel):
1. **Preparation Phase**: Players place up to 6 Echo Cards in the Deployment Zone parallel to their opponent’s cards, costing energy. Energy starts at 2 per round and can be gained by sacrificing weaker cards.
2. **Battle Phase**: Cards auto-battle based on their stats (Strength for combat, Constitution for HP, Damage for output) and abilities. The outcome depends on card synergy, luck, and strategy.

Key mechanics include:
- **Core Echo**: A powerful card with high stats that requires specific conditions (e.g., modulations or turn progression) to deploy. Only one Core Echo can be active at a time.
- **Modulation**: Fusing a new Echo over an existing one to activate special skills and combine stats. For example:
- Modulating a 1-cost Echo unlocks its special skills.
- 3-cost Echoes require two modulations (one on an already modulated Echo).
- **Resonator Tactics**: Buffs that enhance cards at the cost of energy, unlocked as you progress. Use them strategically in critical moments.
- **Energy Management**: Energy replenishes each round, so plan deployments carefully. Sacrificing weaker cards can generate energy for stronger ones.
- **Deck Building**: Players start with a basic deck and earn Prestige Points by winning duels to unlock new cards or cosmetic upgrades. The Quick Build option creates attribute-focused decks instantly.

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### **Event Structure**
- **Trials**: Six trials, each with a Lord of Prestige. The first two are introductory, while Trials 3–6 allow custom deck-building and increase in difficulty.
- **Endless Challenge**: Unlocked after defeating Raul the Dustbound in Trial 4. This mode pits you against random duelists to test deck versatility, earning Duel Resonance to raise your Duelist Level and unlock rewards like Medals of Prestige for stat bonuses.
- **Apex Challenge**: After defeating Furius, duel familiar characters in Septimont for medals and glory.

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### **Best Cards and Decks**
Success depends on synergy, luck, and strategy. There’s no definitive elemental counter system, but some cards and decks stand out:

#### **Top Core Echoes**
- **Thundering Mephis**: Easy-to-stack buffs that benefit the entire team.
- **Fallacy of No Return** and **Inferno Rider**: Provide powerful team-wide buffs.
- **Feilian Beringal**: Strong in late-game with Cantarella’s Passive Tactic, reducing damage taken when losing Battle Phases.

#### **Top 3-Cost Echoes**
- **Questless Knight**, **Vitreum Dancer**, **Lumiscale Construct**: High combat prowess.
- **Diurnus Knight**: Returns to the deck after transforming, offering reusable utility.

#### **Top 1-Cost Echoes**
- **Sabyr Boar**, **Diggy Duggy**: Generate energy or draw cards for faster cycling.
- **Diamond Claw**, **Vanguard Junrock**, **Aero Predator**: Enable card draw when modulated.

#### **Recommended Decks**
1. **Aero-Glacio Slow Start Deck**:
- **Core Echo**: Feilian Beringal
- **Tactic**: Cantarella’s Passive (reduces damage when losing Battle Phases)
- **Strategy**: Use Carapace to deal passive damage over time, aiming for a Turn 2 win or a strong late-game with Feilian Beringal by Turn 3. Include Sabyr Boar and Diggy Duggy for energy and card draw.
2. **Carapace Rush Deck**:
- **Goal**: Summon 2 Carapace cards as early as Turn 1 or 2.
- **Key Cards**: Diggy Duggy, Sabyr Boar (energy), Diamond Claw, Vanguard Junrock, Aero Predator (draw), Lumiscale Construct, Feilian Beringal.
- **Strategy**: Modulate 1-cost cards to draw and cycle quickly, then deploy Carapace and Lumiscale Construct. This deck is highly effective against most opponents, including Brant.
3. **Aero Rover Deck**:
- **Core Echo**: Inferno Rider
- **Tactic**: Aero Rover’s Active Skill (converts excess energy to ATK) and Passive Skill (ATK boost on modulation).
- **Key Cards**: Voltscourge Stalker, Electro Predator, Violet Heron (3-cost), Dwarf Cassowary, Chopchop Headless, Fusion Warrior.
- **Strategy**: Cycle through the deck with Sabyr Boar/Diggy Duggy, modulate into Violet Heron, and use Aero Rover’s skill to burn cards for ATK boosts. Maintain high HP to avoid being one-shot by tough opponents like Brant.

#### **Tips for Deck Building**:
- Prioritize synergy with your Core Echo’s conditions (e.g., Thundering Mephis needs 8 modulations).
- Include Flank Force and Restraint Echoes (e.g., Sentry Construct, Abyssal Patricus) to nerf opponents and cycle 3-cost cards quickly.
- Use Transform cards (e.g., Sabyr Boar Transform, Diggy Duggy Transform) to recycle and draw high-cost cards.

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### **Rewards**
- **Limited-Time Rewards** (available until July 23, 2025):
- **1200 Astrites**, Shell Credits, Premium Tuners, Phantom: Cuddle Wuddle
- Earned by exchanging **Tokens of Radiance** from Limited-Time Event Quests.
- **Permanent Rewards**:
- **Astrites**, **Card Duelist Title**, **Phantom: Cuddle Wuddle**, character upgrade materials
- **Medals of Prestige**: Provide stat bonuses for cards upon completing sets in Endless Challenge.
- **Prestige Points**: Earned from winning duels, used to unlock new cards or cosmetic frames.
- **Duel Resonance**: Gained in Endless Challenge to increase Duelist Level, unlocking features like Battle Stage Acceleration.

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### **Tips and Tricks**
- **Early Game**: Use the default deck or Quick Build for Trials 1–2. Focus on 1-cost Echoes like Sabyr Boar or Diggy Duggy to generate energy and draw cards.
- **Mid to Late Game**: Transition to decks like Carapace Rush or Aero Rover for Trials 3–6 and Endless Challenge. Unlock Sentry Construct and Abyssal Patricus for easier wins.
- **Tough Fights (e.g., Brant)**: Prioritize high-damage Echoes like Carapace or Violet Heron, and save Resonator Tactics for critical moments. Maintain HP to avoid one-shots.
- **Endless Challenge**: Build versatile decks to handle random opponents. Focus on Fame Flags (1000 and 1600 milestones) for maximum rewards.
- **Luck and RNG**: RNG affects card draws and battle outcomes (e.g., Fusion Warrior missing attacks). Build decks with high synergy to mitigate bad luck.

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### **Additional Notes**
- There’s no strict elemental counter system (e.g., fire beats water). Success relies on Core Echo synergy, card draw, and tactical play.
- After defeating the Conqueror of Prestige, you unlock the **Legendary Duelist** title and access to Endless Challenge.
- For specific card details, check the **Collection** menu in the event interface or the magnifying glass icon on cards in the deck-building screen.
- Community feedback highlights the event’s popularity, with players enjoying its depth and comparing it to other TCGs. Some struggled with later trials (e.g., Brant) but found success with Carapace-focused decks.

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This guide covers the core mechanics, strategies, and rewards for the Peaks of Prestige event. If you need specific deck builds, card synergies, or help with a particular trial, let me know, and I can dive deeper!

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