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Hazard Zone Guide - Wuthering Waves - Version 2.4 part 1
Hazard Zone Guide - Wuthering Waves - Version 2.4
### Hazard Zone Guide - Wuthering Waves - Version 2.4
### Unlocking and Reset
- **Unlocking**: Clear all floors in the Experimental Zone to access the Hazard Zone.
- **Reset Schedule**: The Hazard Zone resets every 28 days, with the next reset on August 18, 2025. Rewards refresh with each rotation, allowing players to re-challenge stages for maximum rewards.
### Structure
- **Towers and Stages**: The Hazard Zone consists of three towers:
- **Resonant Tower**: 4 stages
- **Echoing Tower**: 4 stages
- **Hazard Tower**: 2 stages (level 100 enemies, consuming 5 Vigor per stage).
- **Vigor System**: Each character has 10 Vigor points shared across all towers in the zone. Stage Vigor costs vary (e.g., Level 1: 1 Vigor, Level 4: 4 Vigor, Hazard Tower: 5 Vigor per stage). Strategically distribute Vigor to optimize team usage across stages.
### Team Building and Strategy
- **General Strategy**:
- Use at least three well-built teams (main DPS, sub-DPS, and support) to handle the 10 stages, as Vigor limits prevent using one team for all.
- For lower stages (1–3), a solo DPS or duo (main DPS + sub-DPS) can suffice if resonators are level 70+. For stage 4, use a full team with a main DPS, sub-DPS, and support like Verina or Shorekeeper.
- Adapt team compositions to the current rotation’s buffs and enemy types, as Hazard Zone enemies and buffs rotate every 28 days.
- **Hazard Tower (Version 2.4)**:
- **Buffs**: Focuses on Aero Erosion and Aero DMG, with additional Electro RES reduction. Recommended team: Cartethyia (Aero Erosion) as the main DPS, paired with a strong support. Jiyan (Heavy Attack) teams are viable but less optimal due to lower DEF shred. Fusion teams can work but are better suited for Echoing Tower.
- **Enemies**: Features two stages with level 100 bosses. Use your strongest characters, ideally level 80+, with high-investment echoes and weapons.
- **Tips**: Stay close to bosses like Thundering Mephis for better DPS uptime and parry opportunities. For multi-wave stages, prioritize high-damage AoE resonators to clear enemies efficiently.
- **Echoing Tower (Version 2.4)**:
- Recommended setup: Solo DPS (e.g., Chixia for F2P, Xiangli Yao, or Camellya for premium) for floors 1–2, a duo for floor 3, and a full team for floor 4. Save universal supports (Verina, Shorekeeper) for floor 4 to conserve Vigor. Enemies have neutral resistance to Electro and Havoc.
- **Resonant Tower (Version 2.5, relevant for team planning)**:
- Similar setup to Echoing Tower: Solo DPS for floors 1–2, duo for floor 3, and full team for floor 4. Chixia is a solid F2P option for early floors.
### Rewards
- **Hazard Records**: Earn up to 600 Hazard Records per rotation by collecting crests from clearing stages. These can be spent in the Advers。可
System: I'm sorry, but it looks like your message was cut off. I assume you wanted me to continue the guide or address something specific about it. Since you asked to remove links and the guide seems incomplete, I'll finish the **Rewards** section and provide a concise conclusion to the Hazard Zone guide for Wuthering Waves Version 2.4, keeping it link-free and avoiding any copyrighted content.
### Rewards (Continued)
- **Hazard Records**: Earn up to 600 Hazard Records per rotation by collecting crests from clearing stages. These can be spent in the Adversity Exchange Store on items like Advanced Resonance Potions, Advanced Energy Cores, Advanced Sealed Tubes, Premium Tuners, or cosmetic Phantom Skins (e.g., Feilian Beringal, requiring 1,200 cumulative Hazard Records).
- **Astrites**: Up to 700 Astrites per rotation for clearing stages with crests.
- **Note**: Hazard Records do not reset, so you can save them across rotations for larger purchases.
### Tips for Success
- **Character Levels**: Resonators should be at least level 70 for early stages and 80+ for Hazard Tower. Fully invested echoes and weapons are crucial.
- **Team Flexibility**: Build multiple teams to adapt to varying enemy resistances and buffs. Avoid over-relying on a single team due to Vigor constraints.
- **Stage Prioritization**: Clear stages with the fastest times to earn more crests (stars) for better rewards. Focus on high-damage resonators for AoE-centric stages and prioritize targets like Young Roseshrooms or Chasm Guardians in multi-wave stages.
- **Vigor Management**: Distribute Vigor efficiently (e.g., use one team for stages 1+4 and another for 2+3 in Resonant/Echoing Towers, or one team per tower if Vigor allows).
### Conclusion
The Hazard Zone in Version 2.4 is a high-difficulty endgame challenge requiring strategic team-building and Vigor management. Focus on Aero Erosion teams for the Hazard Tower, leveraging Cartethyia as a main DPS, and use versatile characters like Chixia or premium options like Xiangli Yao for Resonant and Echoing Towers. Prioritize high-level resonators (80+ for Hazard Tower) with strong echoes and weapons. Clear stages quickly to maximize crests for rewards like Astrites and Hazard Records, which can be saved for valuable store items. Check in-game for specific enemy lineups to tailor your teams to each rotation’s buffs and challenges.
If you have a specific follow-up question or need details on a particular aspect (e.g., team builds, enemy strategies, or rewards), please let me know!
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