Synthnostate Devstream 195

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Today I want to hook the new "combo sets" into gameplay. Then we'll port in the "recipes+components" system from our Godot demo. I think this will be a nice progression system where each little component of knowledge gains XP when you use any spell/skill/item ("recipe") that requires it, then you can rearrange recipes and tailor them to your current or ultimate build.
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This is all made from scratch - 3D art in Blender, custom realtime/turnbased RPG engine in C/Lua/Raylib.
Demos: https://synthnostate.itch.io/
Devlog: https://synthnostate.blogspot.com/
DevStream: https://rumble.com/user/Synthnostate
Backup: https://www.youtube.com/@synthnostate

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