Pay to Win Systems Hiding Among Progression System? | Problems In Gaming Industry #2

1 month ago
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Welcome to Narrow Gate Studio — where real conversations meet gaming culture.

In this video, I break down the hidden war between greedy game design and player trust — starting with one of the earliest examples of Pay to Win in arcade history. From Stern’s Lost Tomb to modern progression systems, I explore how developers quietly introduced pay-to-win mechanics and why we need to call them out.

Sources:
Retro365. “Bits from My Personal Collection: Lost Tomb – Inspired by the Silver Screen.” Retro365, 12 June 2021, https://retro365.blog/2021/06/12/bits-from-my-personal-collection-lost-tomb-inspired-by-the-silver-screen. Accessed 15 July 2025.

16-Bit World. “The Making of Berzerk.” 16bitworld.com, https://16bitworld.com/the-making-of-berzerk. Accessed 15 July 2025.

25 Whips for 25 Cents
Old Classic Retro Gaming. “Arcade Game: Lost Tomb (1982 Stern Electronics).” YouTube, 10 July 2013, https://youtube.com/clip/UgkxTah9yteualaHgW6Z9x65cfXiVbDkF0b3?si=Q40-Ib9bdiHHdfL5. Accessed 15 July 2025.

🎵 Music Credit:
Original beat titled “Grace” by Narrow Gate Studio, produced in Serato Studio.

All rights belong to the original copyright holders.

🎮 Game Clips Featured:
FragPunk

🧠 Visual Tools Used:
AI-generated Thumbnail via Canva
YouTube intro and outro templates

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