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			Wii Play: Motion - Two-Player Teeter Targets Versus Mode
This is a capture of me and a friend playing the Teeter Targets Versus Mode of Wii Play: Motion for the Wii. This was recorded directly from my Wii (not the Wii U). I'm player one and Drew is player two.
After Nintendo released the Motion Plus accessory alongside Wii Sports Resort in 2009, I started keeping my eye out for additional Motion Plus games. In 2011, Nintendo then released the sequel to Wii Play, which was Wii Play: Motion. Although I (and probably tons of other people) already owned four Wii Remotes, Nintendo only sold this game as a bundle with a Wii Remote Plus, which drove up the retail price.
I had to wait a little while, but I eventually found a seller on Amazon who was selling this game brand new without the bundled controller for a decent price. So I got the game around a month or so after it was released. I ultimately found the game to be rather enjoyable, but some of the mini-games felt incredibly strange and quirky.
It turned out that Nintendo had farmed out development of the Wii Play sequel to various third parties by holding a competition to see who could produce the best mini-games. The winners were then selected for inclusion in the final game. This means that Nintendo didn't even feel like creating a sequel in-house despite the massive sales of the first game.
A few of the game modes suffer as a result, and some of them don't even seem to utilize the Motion Plus accessory much at all since they appear to rely on the basic tilt function of the standard Wii Remote. Overall though, I think Wii Play: Motion is a pretty good sequel with a few innovative uses of Motion Plus.
In this video Drew and I played all four stages of the Teeter Targets Versus Mode. This mode has a similar graphical style to Tanks! from the original Wii Play, but it involves using paddles to hit a ball through increasingly difficult target placements. This is another game mode that doesn't seem to utilize Motion Plus much at all since the standard Wii Remote can detect tilt quite easily.
While the Challenge Mode has 30 total stages to complete, the Versus Mode only has four competitive stages where you keep breaking endlessly spawning targets until the timer runs out. It's a clever way to implement a multiplayer mode, but I prefer the Challenge Mode overall.
Recorded with the Hauppauge HD PVR and the Wii's component cables at 60 frames per second.
We're using Wii Remotes with Motion Plus.
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