Pokemon Crystal Legacy - Rock Monotype, Episode 11: Rocking Through Kanto

1 month ago
15

In addition to starting the Kanto segment of this, I ended up making my final team adjustment by swapping out Magcargo for Shuckle. To put it simply, I needed a Flash user, because Gen 2 is the absolute *worst* generation to try and navigate dark caves (like Mount Silver, where I have to go eventually) without it, and to my knowledge, Shuckle is the only rock type available that could learn Flash, so it was that or waste a slot just to lug around an off-type Flash user, because I'm not groping around in the dark. This also means that, as of this episode, I have used every rock type available in the first two generations of Pokemon at least once, though not all of them in battle (Corsola I used as a temporary surfer exactly once).

Ruleset:
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1) If I decide not to hack in a starter of the desired type, my normal starter may be used in battle until a pokemon of the relevant type is captured. The first pokemon of the run must be captured prior to fighting the first Gym Leader. Obviously, this means that for some teams I may have to cheat, but I prefer to keep that to a minimum, and if I must do this, then I'll attempt to limit myself appropriately. Of course, if my starter is of the correct type for the given monotype run, this does not apply.

2) A pokemon that is not of the monotype's chosen type is valid to use provided I evolve it prior to entering the Hall of Fame, or complete whatever post-game portion there is in a given game. For example, let's say I want to do an electric monotype run, I'm allowed to use an Eevee provided that I use a Thunder Stone to evolve it prior to beating the game.

3) No duplicate species on the team by the end. I may have, say, three Machops at one point on a fighting monotype type, but by the Hall of Fame I must have evolved one of them into Machoke and the other into Machamp if I want to keep all three on the team.

4) No more than two legendaries are permitted on the team, preferably no more than one, ideally none. Sometimes my options are limited enough that I may end up using, say, Regice on an ice monotype run.

5) Obviously, HM slaves and the like are permitted, I just can't use them in battle. If I have no choice, then I may only use non-damaging moves until I inevitably lose, or I'll just reset to before the battle depending on what happens and when I last saved.

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