Wii Play: Motion - Two-Player Cone Zone Scoop Mode

2 months ago
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This is a capture of me and a friend playing the Cone Zone Scoop Mode of Wii Play: Motion for the Wii. This was recorded directly from my Wii (not the Wii U). I'm player one and Drew is player two.

After Nintendo released the Motion Plus accessory alongside Wii Sports Resort in 2009, I started keeping my eye out for additional Motion Plus games. In 2011, Nintendo then released the sequel to Wii Play, which was Wii Play: Motion. Although I (and probably tons of other people) already owned four Wii Remotes, Nintendo only sold this game as a bundle with a Wii Remote Plus, which drove up the retail price.

I had to wait a little while, but I eventually found a seller on Amazon who was selling this game brand new without the bundled controller for a decent price. So I got the game around a month or so after it was released. I ultimately found the game to be rather enjoyable, but some of the mini-games felt incredibly strange and quirky.

It turned out that Nintendo had farmed out development of the Wii Play sequel to various third parties by holding a competition to see who could produce the best mini-games. The winners were then selected for inclusion in the final game. This means that Nintendo didn't even feel like creating a sequel in-house despite the massive sales of the first game.

A few of the game modes suffer as a result, and some of them don't even seem to utilize the Motion Plus accessory much at all since they appear to rely on the basic tilt function of the standard Wii Remote. Overall though, I think Wii Play: Motion is a pretty good sequel with a few innovative uses of Motion Plus.

In this video Drew and I played the Cone Zone Scoop Mode, which has you trying to balance an increasingly tall stack of ice cream. Even though this game makes sense in the single-player mode, the two-player mode is inherently flawed because your stacks of ice cream just end up banging into each other, causing both of you to lose.

I suppose that the two-player mode was meant to be competitive, but ultimately it's just self-defeating, as you can see here. Once Drew and I got past 20 scoops, our ice cream stacks just kept banging into each other due to us countering the unavoidable tilting to the outside, and we just couldn't steady the ice cream stacks as a result.

Recorded with the Hauppauge HD PVR and the Wii's component cables at 60 frames per second.

We're using Wii Remotes with Motion Plus.

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