"Modern Audience" Abandons Racist Studio

3 months ago
6

In today’s video, we dive into the bizarre collapse of GiantLands — a tabletop RPG that tried to out-woke Dungeons & Dragons by literally imagining a future without white people. Backed by industry veterans and dripping with virtue signaling, this game proves just how out of touch some developers have become with the actual gaming community.

We break down the company's inflammatory marketing, their now-deleted social media rants, and how their exclusionary ideology ultimately led to failure. From claims of “decolonizing” the tabletop scene to insulting the very customers who supported them, this is a masterclass in how not to market a game.

We also touch on broader gaming industry trends, including the downfall of similarly progressive titles like Lost Records and Ghost of New Eden. Is the so-called "modern audience" just a myth? Are developers finally waking up to the reality that pandering doesn’t pay?

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