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Death Stranding | Not your average delivery man, Sam Bridges is here to reconnect the country
Gameplay Part 1
In the future, a mysterious event known as the Death Stranding has opened a doorway between the living and the dead, leading to grotesque creatures from the afterlife roaming the fallen world marred by a desolate society.
As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
In this playthrough we cover:
Prologue: Porter:
Order No. 1: Smart Drug Delivery:
Sam Porter Bridges begins his journey in a fractured America haunted by supernatural phenomena and environmental collapse. Tasked with delivering smart drugs to the isolated Central Knot City, Sam braves Timefall rain and unstable terrain. Along the way, he encounters the terrifying presence of BTs—ghostly beings tied to death itself—and sees firsthand the danger of an improperly handled corpse when a necrotic body triggers a catastrophic voidout.
Episode 1: Bridget:
Order No. 2: Morphine Delivery to the Isolation Ward:
Summoned back to Capital Knot City, Sam Porter Bridges accepts a somber task: deliver morphine to the dying President of the United Cities of America—his adoptive mother, Bridget. As he walks through the crumbling remnants of the city, the mission forces him to confront the ghosts of his past and the enormity of the nation's collapse. The delivery is straightforward, but it sets the emotional tone for what’s to come.
Order No. 3: President’s Body Transport to the Incinerator:
After Bridget's death, Sam is tasked with the grim responsibility of incinerating her body before it necrotizes and triggers a catastrophic voidout. The journey to the incinerator takes him through BT-infested territory, giving players their first tense encounter with the spectral entities. Under relentless Timefall and emotional strain, Sam completes the mission, saying goodbye not only to Bridget but to any illusion that he can remain detached from the world’s fate.
Episode 2: Amelie
Order No. 4: Smart Drug Delivery to Waystation West of Capital Knot City:
Now operating as a full-time porter, Sam begins his journey across a broken continent to reconnect isolated settlements to the Chiral Network. He delivers smart drugs to a key waystation west of Capital Knot City, where he’s first introduced to the concept of linking up preppers and facilities via Q-pid—a necklace of cryptographic keys. This delivery marks his first step toward rebuilding America.
Order No. 5: Rare Metals Delivery to Distribution Center West of Capital Knot City:
With increased trust from Bridges, Sam is sent further west to deliver rare metals—materials crucial to expanding infrastructure—to a major distribution center. The terrain becomes rougher and more treacherous, introducing him to mule territory: rogue porters obsessed with stealing cargo. Successfully completing the mission, Sam extends the reach of the Chiral Network and earns the distribution center’s support.
Order No. 6: Construction of Postbox
In preparation for future deliveries and community building, Sam is tasked with constructing his first postbox using PCC equipment. This marks the beginning of player-driven infrastructure—laying down resources that others can find and use. With the Chiral Network now growing steadily, Sam’s journey evolves from simple delivery boy to a symbol of fragile hope in a fractured world.
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