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Today's MYSTERY : How to Set Collision in Godot 4.4.1 - Indie Game Dev Documentation 6-5-2025
I have a sequel in development for Star Haven : Balls of Plasma. It's already 3/4 complete in GZDoom, but I figured I'd try to branch out and use a more modern game engine that can more easily be accessible to mobile phone users since that's a bigger potential audience.
I knew it was going to be like this. Unreal Engine and Unity engine had too many weird barriers that no forums or AI or Reddit or Google or Bing or Yahahoo searches could solve for me , and so I put those apps on the back burner.
Godot is really good so far, I love it. Had a ton of stupid life stuff going on so I didn't get to try it until now, but I thought I'd document the process as I'm learning,
Today's MYSTERY: How to properly set collision. I'll get back to when I figure it out.
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