BioShock 2: Remastered | Saving Eleanor and escaping Rapture...almost

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Gameplay Part 3 (Finale)

BioShock 2 provides players with the perfect blend of explosive first-person shooter combat and compelling award-winning storytelling. The halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

In this playthrough we cover:

Level 8: Persephone:
Persephone, a maximum-security prison buried deep beneath Rapture, is revealed to be the facility where Sofia Lamb keeps Eleanor locked away—both physically and mentally suppressed. As Delta breaches the outer structure, he uncovers how Lamb used Persephone not just to detain political dissidents but to experiment on them, warping them into fanatics or harvesting them for ADAM. The prison is a haunting graveyard of Lamb’s ideology: failed experiments, tortured inmates, and twisted propaganda line the halls. Along the way, Delta faces heavier resistance from advanced Splicers and security systems, all while drawing closer to Eleanor. With help from Tenenbaum and the Little Sisters, he disables the facility’s lockdown and reaches Eleanor’s chamber. To save her, Delta performs a blood transfusion, linking their lives together—a final act of fatherly devotion that fully awakens Eleanor to her power.

Level 9: Inner Persephone:
Now freed and infused with Delta’s genetic memories, Eleanor becomes Delta’s fierce ally, donning a Big Sister suit to fight at his side. As they move through the heart of Persephone, Lamb activates the self-destruct sequence, determined to trap them both beneath the sea. The level becomes a frantic race against time as Eleanor uses her powers—and the aid of saved Little Sisters if the player chose mercy—to clear paths, revive Delta, and halt Lamb’s forces. Together, they fight through gauntlets of enemies, collapsing corridors, and electrified traps. In the climactic moment, a mortally wounded Delta sacrifices himself to ensure Eleanor escapes. Depending on the player’s choices throughout the game, Eleanor’s final monologue reflects who she became: a savior molded by kindness, helping the other Little Sisters escape along the way and allowing Lamb to live. In the good ending, she gently holds Delta’s hand as he dies, promising to carry his legacy into the world above.

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