Choose You Own Adventure Movies

4 months ago
34

INT. PRIVATE SCREENING ROOM – NIGHT – LOS ANGELES

Red velvet seats. The last reel of an old sci-fi film flickers out. The projector hums low. Joe Jukic sits with arms folded, eyes sharp. Tom Cruise turns to him, energized, like he's still running from a helicopter explosion.

TOM CRUISE
That was great, Joe… but the audience knew every beat before it landed.

JOE JUKIC
Because it wasn’t a game. It was a lecture. What if we stopped telling them what happens—
—and made them choose?

TOM
Choose? Like alternate endings?

JOE
No. Like Steve Jackson books.
Remember those? "Turn to page 67 if you climb into the crypt. Page 91 if you run."

TOM (laughs)
Of course. I always died in the crypt.

JOE
Exactly. But you learned by dying.
Now imagine that—but cinema.
Each choice—real. Each screening—unique.

TOM
That’s… wild. But how? How do you let the audience choose?

JOE
Phones. Neural bands. Eye tracking. Or simple theater tech.
Old school like Dragon’s Lair—the 1983 laserdisc game.
Dirk the Daring jumps left, dies. Jumps right—lives. It was a movie you played.

TOM
Dragon’s Lair. I dropped a hundred bucks in quarters on that thing.

JOE
Exactly. It trained our generation to accept cinematic consequence.
Now we give them the power to direct—with risk.
You want the happy ending? Earn it.
Want to press the red button? Face the fallout.

TOM (pauses, grinning)
And what do we call this?

JOE
Mission: Interactive.
Or better yet—Choose Your Own Damn Mission.

TOM
Let’s do it.

They bump fists. The screen behind them flashes white. Title cards roll silently:

THE FUTURE OF CINEMA IS NOT LINEAR.
YOU DECIDE WHO LIVES. WHO LOVES. WHO DIES.
CHOOSE YOUR MISSION.

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