The Witcher 3: Wild Hunt – Part Fourteen | “Sacred blood spills just as red.”

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Last time we went deep into the heart of Velen and Novigrad's shadowed rituals, corrupted fog, and buried truths.

• We joined Forefathers’ Eve on Fyke Isle only for Witch Hunters to turn sacred rites into slaughter. Geralt defended the ritual, but the ground was stained. To finish the rite, he burned the remains of Old Ambros, sending the pellar’s tormentor to rest.

• In the murky swamps, Geralt tracked a deadly foglet a monster feeding on fear and mist. One kill cleared the skies, another weight off Velen’s cursed land.

• Meanwhile in Novigrad, Geralt helped the legendary swordsmith Hattori reclaim his craft cutting through corruption, Skelliger debt collectors, and dumpling dreams.

• Finally, our witcher escorted a clueless noble through the slums proving once again, sometimes the real monsters are just well-dressed idiots.

Catch the next part of the journey soon as Geralt's blade and morals get tested even further...

The Witcher 3: Wild Hunt is the groundbreaking installment in CD PROJEKT RED’s acclaimed series following the legendary witcher, Geralt of Rivia. After multiple delays, the game was officially released on May 19, 2015, and made an immediate impact. Selling over 4 million copies in just two weeks, more than doubling the total sales of its predecessor, The Witcher 2: Assassins of Kings.

Unlike the previous entries, The Witcher 3 takes place in a sprawling multi-region open world, offering over 100 hours of content across dynamic landscapes. Inspired by the scale of games like Skyrim but over 20% larger the developers aimed to refine the open-world experience by learning from industry benchmarks while addressing their shortcomings.

Powered by the cutting-edge REDengine 3, the game was built with extensive fan feedback in mind. As always, player choices carry weight, shaping the narrative in significant and sometimes unexpected ways. This is not just a sequel. It’s a full evolution of the Witcher saga.

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