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Brakara-7 -- S1E4 - The Mines Under - Part 2 (Spelljammer, 5.0)
The party adventures deeper into "The Mines Under"
Surprise/Stealth and combat running advise
DM's Note - the stealth surprise combat behind the scenes, if its a surprise attack, I let them decide on the combat tracker, who goes first, and all prior combatants, get skipped... if they can delete a combatant before they have a go in the round... they dont get a chance to alert the room, however... they still would get a reaction before they go down, once they noticed the danger, it gives this way to have a "Metal Gear Solid" feeling... illusion spells become more useful, if they use them... and so forth. Crit's from stealth can be more alert debilitating, and shock feels more grand, when the opponent, doesnt see it coming.
10 more songs have been added to the Spotify playlist
https://open.spotify.com/playlist/3WbcKAdgBIeRcbIG2u8NFY?si=7e018189339d4d59
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