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Gedonia 2, early access: episode 12, revisiting archery
This episode was recorded after patch 0.21.50 which improved many skill talents. Many aspects of archery that used to be weaker than basic arrow shots or simply walking away from enemies are now worth using.
I'm still not using the third tier passives to spend more stamina or barely increase movement speed during basic arrow shots. One makes me weaker. The other is unnoticeable. Both are a waste of a skill point.
How does archery compare with other playstyles now? Great flexibility in how close or far away from enemies you can be and still be effective in combat. Mages typically want to be at medium or long range. Warriors always want to be at short range. Archers can be good at any range. Archers also have great options for not getting hit while in close range.
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