Mass Effect 3: Legendary Edition | Shepard rejoins the Alliance and prepares for war

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Gameplay Part 1

Earth is burning. The Reapers have taken over, and other civilizations are falling like dominoes. Lead the final fight to save humanity and take back Earth from these terrifying machines, Commander Shepard. You’ll need backup for these battles. Fortunately, the galaxy has a habit of sending unexpected species your way. Recruit team members and forge new alliances, but be prepared to say goodbye at any time as partners make the ultimate sacrifice. It’s time for Commander Shepard to fight for the fate of the human race and save the galaxy.

In this playthrough we cover:

Act 1:
In the opening of the game, Commander Shepard, relieved of duty over their actions in Mass Effect 2, must escape Earth and quickly find a way to stop the Reapers from annihilating all sentient life in the galaxy. But this will already come with heavy costs, and an excursion to Mars provides both hope and loss.

Prologue: Earth:
Commander Shepard, having been relieved of duty due to prior actions, is summoned by the Alliance Defense Committee to discuss the looming Reaper threat. During the meeting, Earth comes under attack by the Reapers. Shepard escapes with Admiral Anderson, navigating through a devastated Vancouver to reach the Normandy SR-2. Before departing, Shepard entrusts the defense of Earth to Anderson and sets course to gather galactic support against the Reapers. ​

Priority: Mars:
Responding to intel from Liara T'Soni, Shepard leads a mission to the Mars Archives to retrieve data on a Prothean superweapon, the Crucible. Upon arrival, they find Cerberus forces already present, attempting to secure the same information. Shepard's team battles through Cerberus troops, discovering that Dr. Eva Core, an apparent ally, is actually a Cerberus operative. After a confrontation, it's revealed that Eva is a synthetic infiltrator. The mission concludes with the retrieval of Crucible data and the capture of the damaged synthetic for further analysis. ​

Priority: The Citadel 1:
Shepard visits the Citadel to seek the Council's support against the Reapers. Upon arrival, Shepard checks on Kaidan—who is hospitalized after the Mars mission. Shepard also has the opportunity to recruit Dr. Chakwas to the Normandy's medical team. Meeting with the Council proves unfruitful, as they hesitate to commit resources. However, the Turian Councillor proposes a war summit, contingent on locating the missing Primarch Fedorian. Shepard's Spectre status is reinstated, granting access to the Spectre Office and its resources. Additional interactions include recruiting reporter Diana Allers, encountering Commander Bailey, and engaging with various NPCs that can influence War Assets. ​

Normandy: First Visit:
Back aboard the Normandy SR-2, Shepard experiences a dream sequence symbolizing the trauma of war. Liara T'Soni visits Shepard, discussing the dream and their shared history. Specialist Samantha Traynor introduces herself and provides an overview of the ship's updated layout, including the new War Room and Vid Comm. Shepard communicates with Admiral Hackett, discussing the Crucible and the broader war effort. Exploring the ship, Shepard can interact with crew members like Engineer Adams and James Vega—engaging in a sparring match with Vega unlocks his Fortification bonus power. The ship also houses various collectibles and allows for further customization and preparation for upcoming missions.

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