Gedonia 2, early access: episode 9, banditry

4 months ago
5

As of April 19 2025 the archery playstyle was improved significantly! This video and the below analysis are no longer accurate. An episode dedicated to showcasing how archery works in Gedonia 2 after the recent update will be coming soon.

When I first played the first Gedonia, I saw the option to play a dual wielding dagger rogue and wanted to do that. This first character later became an archer instead because it was a more effective playstyle for both that character's base stat composition and in the first Gedonia game in general. When I first created a character in Gedonia 2, I wanted to reattempt that character and anticipated needing to rely on archer at certain points again. At first I was reliant on archery because I didn't understand how the banditry skills worked and I didn't put in effort to find out. I clung to archery because I thought Gedonia 2 made the same mistakes as the first Gedonia game. I now realize my mistake. Playing as a dual wielding dagger rogue is great in Gedonia 2.

What are the differences between playing as a rogue versus an archer on this character? The weakest part of the rogue is not making effective use of the tools in my arsenal to evade or negate enemy attacks. The weakest part of the archer is staring at the cooldowns of my skills for half of the battle. The strongest part of the rogue is chaining Eviscerate to quickly eliminate foes one at a time. The strongest part of archer is the safety of running and hiding far away. Rogue is high risk with high reward. Archer is low risk with medium reward.

I'm not abandoning or ignoring archery in Gedonia 2 completely. I'm the sort of fantasy RPG player that makes many different characters to try all, or almost all, the different available playstyles.

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