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Gedonia 2, early access: episode 3, necromancer dungeon
6 months ago
13
The first dungeon in the game feels spacious and gloomy. I get lost a few times but I edited it out to make it look as if I know what I'm doing. I hope no one notices...
Climbing up on things is great for an archer. Sometimes my arrows have weird collision, but the rest of the time there's enough open space and terrain to combine strategy with power.
What happened to being a dagger bandit? Originally I wanted to make this character use a mix of archery with daggers, but in practice there's not only no benefits to using daggers but most of the time that I try to use them I'm taking more damage than I'm dealing. I'll try it on a different character but it doesn't work on a character whose main base stat is agility.
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