F.E.A.R. Part 3 - Game Time Live (2.0 PCM, Read Description)

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It appears it’s a well-known issue that the PS3 version of F.E.A.R. has consistent audio problems. Based on posts from GameFAQs and Reddit’s r/PS3, express consensus that the spatial soundscape lacks proper directionality compared to the PC and Xbox 360 versions, in both stereo and surround sound.

I’ve tested both 2.0 and virtualization of 5.1 to headphones. Audio locations are off in both, causing disorientation as sounds come from the wrong place. You’d look for an enemy based on sound, but they’re not there. Spatial movement exists, but it’s misplaced. Using a SoundBlasterX GC7 to virtualize 5.1 surround for headphones did not make an improvement. Both options sound different, but are equally flawed. Locating objects by sound in this version are completely unreliable. You can still rely on audio cues, albeit they’re in the wrong location.

I’ve removed the SoundBlasterX GC7 from the audio chain and switched the PS3 back to 2.0 for this episode.

Note: The SFOD-D bonus mission unlocks after Interval 5, not the full campaign.

Check out my F.E.A.R. inspired music: https://suno.com/playlist/73b9a55c-a1af-473d-bd29-abaa4ae2f706

System: PS3
Scaler: RetroTink 4K
Capture: ASUS TUF GAMING CAPTURE BOX-4KPRO

https://suno.com/@natewolfkira
X: https://x.com/NateWolfKira

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