PokeWilds: episode 8, what's in the mansion

5 months ago
1

PokeWilds is a freeware fangame that's not an official Pokémon product. There's no power points (PP) in this fangame, but hopefully nothing funny happens when moves can be used infinite times.

The mansion is one of a few dungeons available in PokeWilds that has a unique encounter table. There's mostly fire and poison types in there, so be sure to bring in a ground-type or something that can handle it. If you have a poison-type in your party, use the repel field move to have the effect of the repel item which reduces the encounter rate as long as the potential encounter is lower level than the Pokémon you're using the repel field move with.

Why does Porygon only know the move Sketch? That's caused by how this fangame generates Pokémon move sets. The species enabled to be available in this fangame through modding are obtainable because they're set up to evolve from Pokémon that are normally available in this fangame without modding, but that means if you encounter those mod-enabled Pokémon their movesets will be based on what they're set up to evolve from. Porygon, Magnemite, and Voltorb are available through modding because I set them up as evolutions from Ditto. The move Transform doesn't exist in PokeWilds but sketch does, so I gave Ditto the move Sketch many times by level-up. Since Ditto is set up as the pre-evolution for Porygon, an encountered Porygon has the moveset of what it's evolved from, and Sketch can't exist in multiple move slots at the same time, so the result is Porygon only has one move slot occupied with Sketch which gets replaced with the first move it sees someone else use. After you capture one of these Pokémon, feel free to modify your save data to lower the level so that you can earn experience and prompts to learn moves by level-up. If you don't know how to do that and are using this particular mod, I recommend visiting the Discord community for this fangame and either using the search tool or ask in the chat.

There are some changes in my revamp mod as shown in this series that aren't the same as the currently available version 3 of my mod. I've tweaked it a bit over time on my own end but haven't bothered sharing the up to date version.

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