PokeWilds: episode 6, team building

4 months ago
1

PokeWilds is a freeware fangame that's not an official Pokémon product. There's no clear objective so don't expect the quality of a fully developed RPG in this very light sandbox game.

Use the apricorn balls to capture overworld encounters that are already high level. Is it worth using them? They're already high level and the only individual changes you can have with Pokémon of the same species and evolution is the moveset since there are no IV's or EV's in this fangame, but it feels a lot different to capture something low level and train it up compared to picking up something that's already high level. Thanks to the way this fangame works, move sets of random and overworld encounters aren't accurate based on species and level. The learnset mod greatly improves what's learned while leveling up but if you catch something that's already high level you'll need to grind a lot to learn the moves that are supposed to already be known by that level.

After establishing safe zones and resource farms, and after having the field moves needed to make travel and management easy, now is the point where I like to start adjusting my party by replacing some Pokémon. In this episode I'm only replacing Pinsir as my dedicated cutter, but thanks to the limited move list in this fangame the only physical bug moves that exist are ones with 85 accuracy or if I turn off the physical/special split. Don't worry about the Pokémon that get replaced in your party here on this island, they can live a peaceful retirement at the main base.

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