Mass Effect 2: Legendary Edition | Acting like we're James Bond and sleeping with the enemy

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Gameplay Part 8

Are you prepared to lose everything to save the galaxy? You'll need to be, Commander Shepard. It's time to bring together your greatest allies and recruit the galaxy's fighting elite to continue the resistance against the invading Reapers. So steel yourself, because this is an astronomical mission where sacrifices must be made. You'll face tougher choices and new, deadlier enemies. Arm yourself and prepare for an unforgettable intergalactic adventure.

In this playthrough we cover:

Assemble a Team: Part 2
After a reunion in the colony of Horizon, the Illusive Man forwards Shepard three more dossiers to complete Shepard's team of ever-talented specialists to prepare for taking on the Collectors.

Citadel:

Loyalty Mission: Thane: Sins of the Father: Thane enlists Shepard’s help in stopping his estranged son, Kolyat, from becoming an assassin. They track Kolyat to the Citadel, where he is attempting to assassinate a politician. Shepard can talk him down or let Thane intervene to diffuse the situation. Regardless of the approach, Thane reconnects with his son, securing his loyalty.

Side Mission: Krogan Sushi: A salarian debates with a krogan about whether the fish in the Presidium’s lakes are real. Shepard investigates and learns that the Citadel doesn’t allow fishing, proving the krogan’s suspicions correct.

Side Mission: Found Forged ID: Shepard finds a forged ID and must decide whether to give it to two asari sisters seeking asylum or turn it in to C-Sec.

Bekenstein:

Loyalty Mission: Kasumi: Stolen Memory: Kasumi recruits Shepard to help steal her late partner’s graybox from Donovan Hock, a ruthless criminal. Shepard and Kasumi infiltrate Hock’s lavish party, disable his security, and break into his vault. A final confrontation with Hock leads to his death, and Shepard encourages Kasumi to keep the keep the graybox and its memories, securing her loyalty.

The Suicide Mission
With the team assembled, Shepard boards an incredibly dangerous craft to recover a device that could help them pass through the Omega-4 Relay. But a tragic turn of events causes the situation to become even more dire, and Shepard must finally make the jump to the Collector's base of operations...

Thorne - Derelict Reaper:

The Reaper IFF: Shepard and the crew board a dead Reaper to recover its IFF (Identify Friend or Foe) transponder for the Omega-4 Relay. They fight through deranged husks and a powerful Reaper Core before securing the IFF.

Awakening the Geth – After acquiring the IFF, Shepard finds the deactivated geth unit from the derelict reaper aboard the Normandy. Once activated, Shepard has a conversation with the geth—who later names itself Legion, and has him join the team, offering unique insight into the Reapers.

Verr:

Project Firewalker: Artifact Collection: Shepard explores Verr to locate and recover Prothean artifacts using the Hammerhead hovercraft. The mission involves navigating rough terrain and battling enemy forces to secure the artifacts for Cerberus research.

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