Mobile Suit Gundam: Extreme Vs. Full Boost

5 months ago
10

Mobile Suit Gundam: Extreme Vs. Full Boost (Game) PS3 “Arcade Normal Difficulty” myself playing.

Extreme Vs. Full Boost retains the trademark gameplay of previous installments of the Gundam Vs. series, with a few adjustments and changes. During a standard arcade battle, each team is given a resource meter of 6000 points; when a mobile suit is shot down, its cost is deducted from the meter, and the first team to hit 0 loses. Each mobile suit costs 3000, 2500, 2000, or 1000 points, with higher cost machines being more powerful while cheaper machines are much weaker. A few missions, particularly boss battles, eschew this in favor of making a single machine the target and having its defeat be the goal of the stage (the player's side still has a resource meter and will lose as normal if it's depleted).

Video 9min HD

Loading comments...