Premium Only Content

GHOST OF TSUSHIMA Walkthrough Gameplay Part 6 - ENDING
Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Jin must choose between following the warrior code to fight honorably, or using practical but dishonorable methods of repelling the Mongols with minimal casualties. The game features a large open world which can be explored either on foot or on horseback. When facing enemies, the player can choose to engage in a direct confrontation using Jin's katana or to become a legendary warrior known as "the Ghost" by using stealth tactics to assassinate opponents. A multiplayer mode titled Ghost of Tsushima: Legends was released in October 2020 and made available separately in September 2021.
Sucker Punch began developing the game after the release of Infamous First Light in 2014, as the studio wanted to move on from the Infamous franchise to create a game with a heavy emphasis on melee combat. The studio collaborated with Japan Studio and visited Tsushima Island twice to ensure that the game was as culturally and historically authentic as possible. The team was heavily inspired by samurai cinema, particularly films directed by Akira Kurosawa, as well as the comic book series Usagi Yojimbo. The game's landscape and minimalistic art style were influenced by Shadow of the Colossus, and locations in the game were designed to be "the perfect photographer's dream". While the in-game landmass is similar in shape to Tsushima Island, the team did not intend to create a one-to-one recreation. Ilan Eshkeri and Shigeru Umebayashi composed the game's soundtrack.
Sucker Punch began developing the game after the release of Infamous First Light in 2014, as the studio wanted to move on from the Infamous franchise to create a game with a heavy emphasis on melee combat. The studio collaborated with Japan Studio and visited Tsushima Island twice to ensure that the game was as culturally and historically authentic as possible. The team was heavily inspired by samurai cinema, particularly films directed by Akira Kurosawa, as well as the comic book series Usagi Yojimbo. The game's landscape and minimalistic art style were influenced by Shadow of the Colossus, and locations in the game were designed to be "the perfect photographer's dream". While the in-game landmass is similar in shape to Tsushima Island, the team did not intend to create a one-to-one recreation. Ilan Eshkeri and Shigeru Umebayashi composed the game's soundtrack.
-
LIVE
Dr Disrespect
8 hours ago🔴LIVE - DR DISRESPECT - ARC RAIDERS - THE ULTRA EXTRACTION GAME
3,144 watching -
2:45:30
Barry Cunningham
15 hours agoBREAKING NEWS! PRESIDENT TRUMP MEETS WITH UKRAINE PRESIDENT ZELENSKY!
34.8K8 -
54:37
HotZone
4 days agoTen Hostages Missing! Will Hamas Keep Its Word?
1101 -
LIVE
Badlands Media
13 hours agoMAHA News [10.17] Fertility Crisis, Redoing Vax Schedule, Psychiatry Corruption, Vegan vs Carnivore
329 watching -
LIVE
Owen Shroyer
46 minutes agoOwen Report - 10-17-2025 - President Trump And Zelensky Take Questions At The White House
1,053 watching -
LIVE
The Nunn Report - w/ Dan Nunn
1 hour ago[Ep 772] No Kings for Weak Minds: Funding & Following | CA Homelessness: Crisis & Scandal
137 watching -
1:18:31
The Culture War with Tim Pool
4 hours agoTim Pool Vs. Liquid Death CEO DEBATE
91.2K110 -
LIVE
Times Now World
18 days agoLIVE Jeffrey Sachs | Netanyahu Turned U.S. Military Into His Own War Machine | Times Now World
45 watching -
LIVE
ahdedazs
36 minutes agoARC Raiders Playtest! *Multistreaming*
14 watching -
1:58:33
The Quartering
3 hours agoCrowder Roasts Entitled Black Man, Hasan Piker Meltdown, Leftoid Instant Regret!
25K33