Premium Only Content

GHOST OF TSUSHIMA Walkthrough Gameplay Part 4 - TEMUGE
Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Jin must choose between following the warrior code to fight honorably, or using practical but dishonorable methods of repelling the Mongols with minimal casualties. The game features a large open world which can be explored either on foot or on horseback. When facing enemies, the player can choose to engage in a direct confrontation using Jin's katana or to become a legendary warrior known as "the Ghost" by using stealth tactics to assassinate opponents. A multiplayer mode titled Ghost of Tsushima: Legends was released in October 2020 and made available separately in September 2021.
Sucker Punch began developing the game after the release of Infamous First Light in 2014, as the studio wanted to move on from the Infamous franchise to create a game with a heavy emphasis on melee combat. The studio collaborated with Japan Studio and visited Tsushima Island twice to ensure that the game was as culturally and historically authentic as possible. The team was heavily inspired by samurai cinema, particularly films directed by Akira Kurosawa, as well as the comic book series Usagi Yojimbo. The game's landscape and minimalistic art style were influenced by Shadow of the Colossus, and locations in the game were designed to be "the perfect photographer's dream". While the in-game landmass is similar in shape to Tsushima Island, the team did not intend to create a one-to-one recreation. Ilan Eshkeri and Shigeru Umebayashi composed the game's soundtrack.
Sucker Punch began developing the game after the release of Infamous First Light in 2014, as the studio wanted to move on from the Infamous franchise to create a game with a heavy emphasis on melee combat. The studio collaborated with Japan Studio and visited Tsushima Island twice to ensure that the game was as culturally and historically authentic as possible. The team was heavily inspired by samurai cinema, particularly films directed by Akira Kurosawa, as well as the comic book series Usagi Yojimbo. The game's landscape and minimalistic art style were influenced by Shadow of the Colossus, and locations in the game were designed to be "the perfect photographer's dream". While the in-game landmass is similar in shape to Tsushima Island, the team did not intend to create a one-to-one recreation. Ilan Eshkeri and Shigeru Umebayashi composed the game's soundtrack.
-
LIVE
LIVE WITH CHRIS'WORLD
5 hours agoLIVE WITH CHRIS'WORLD - IT WORKED IN D.C. & IT WILL WORK IN CHICAGO
107 watching -
40:44
Ohio State Football and Recruiting at Buckeye Huddle
5 hours agoOhio State Football: 10 Things We Learned From Rewatching the Texas Win
29 -
LIVE
Edge of Wonder
7 hours agoRemote Viewing 3I/ATLAS & Yellowstone’s Weird Anomalies
256 watching -
1:08:47
TheCrucible
3 hours agoThe Extravaganza! EP: 30
78.2K8 -
1:16:58
Kim Iversen
9 hours agoCOVID VACCINE HORROR: Fertility Destroyed & DNA Altered? | Nicolas Hulscher, MPH
44.1K94 -
1:58:54
Wayne Allyn Root | WAR Zone
7 hours agoWAR Zone LIVE | 2 SEPTEMBER 2025
8.28K1 -
1:01:05
Jeff Ahern
4 days ago $1.61 earnedFriday Freak out with Jeff Ahern
20.9K8 -
1:51:40
Redacted News
4 hours agoHIGH ALERT! TRUMP IS COMING FOR CHICAGO, U.S. TROOPS PREPARING INVASION TO STOP MURDERS | REDACTED
126K213 -
2:10:45
Red Pill News
6 hours agoJustice Is Long Dead in The DC Circuit on Red Pill News Live
47.9K14 -
1:17:50
Awaken With JP
7 hours agoTrans Shooter is the Victim, Vaccines in Trouble, and Greta is Ugly - LIES Ep 106
74.4K29