Exploding 10,000 TNT x500 at once!

5 months ago
14

so, we finally made it... now stay tuned as i do the rest of the modded tnts.

https://youtu.be/AzwRLIVwY9c

#minecraft

command block used:

execute as @e[type=luckytntmod:tnt_x500,nbt={OnGround:0b}] at @s run data merge entity @s {Fuse:999} - tnts don't explode midair, and will only expire when stayed on ground long enough and isn't blown away by other surrounding tnts

[ /fill ~101 ~-6 ~101 ~-1 ~-6 ~-1 minecraft:oak_log keep

/fill ~101 ~-5 ~101 ~-1 ~-5 ~-1 minecraft:oak_log replace fire ] - both are used to make the tnt not move initially when ignited and just goes down, helps with other command blocks below this

[ execute as @e[type=luckytntmod:tnt_x500,nbt={OnGround:0b},nbt={Motion:[0.0,-1.4132020233657738,0.0]}] at @s run data merge entity @s {Motion:[-10.0,4.0,0.0]}

execute as @e[type=luckytntmod:tnt_x500,nbt={OnGround:0b},nbt={Motion:[-0.7532474821329698,-1.5110645006487498,0.0]}] at @s run data merge entity @s {Motion:[0.0,-1.0,0.0]} ] - will move tnts far from the big tnt square so it doesn't ignite any other tnts, but it'll still effectively ignite all 10,000 with ease. i got this number by using data get command, you need the full number cause otherwise it won't work.

execute as @e[type=luckytntmod:tnt_x500] at @s run tp @p @s - for finishing up by teleporting myself to a random active tnt so they'll work properly and reduce time of manual movement. shouldn't affect how tnts move.

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