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Final Fantasy VII Remake Retrospective PC Review
Final Fantasy VII Remake on PC... Is it a good game, or a bad port? Lets find out in my review of Final Fantasy VII Remake Intergrade on Epic Games.
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PC Gamer Review:
Final Fantasy 7 Remake has arrived on PC months after its PlayStation release, at a price of $70. The hope was for a definitive version, but at launch, I can't say this is it. Which is disappointing, because in spite of Square Enix giving it the kind of PC port the publisher is infamous for—not as bad as Nier: Automata, but still underwhelming—Final Fantasy 7 Remake Intergrade is excellent.
After the lacklustre, confused, and unfinished-feeling Final Fantasy 15, this new take on one of the most beloved games in the series feels like it truly has vision. It balances faithfully recreating the original 1997 game (1998 if you first played it on PC like I did, giving me a lasting appreciation for the MIDI soundtrack), while commenting on the source material in a way that makes it feel up-to-date. The combat system is now fully real-time, though in a way that finally manages to honour the classic RPG legacy of the series.
The biggest caveat is that, despite the title, FF7R only retells the opening of the original game—the portion set in the grimy, industrial city of Midgar, where the wealthy live in comfort on gigantic plates of metal, while the poor live in the shadows beneath next to piles of scrap and waste. While originally the Midgar section could take about 10 hours, here it's transformed into a 35-40 hour adventure that feels more complete in its own right. As everything reaches a dramatic climax, it makes sense to close the book there (until the inevitable sequel).
Let's Mosey
The broad sweep remains the same. An aloof and grumpy merc named Cloud joins a cell of ecoterrorists who target the planet-killing Mako Reactors used by the Shinra company to power the cyberpunk-fantasy city of Midgar.
The remake takes this original as a blueprint, and expands it with extra quests, added character depth and motivations, even whole new story arcs. Pulling in from the original's top-down view to a closer, third-person camera makes the extra detail feel natural. It really adds to the feeling that FF7R stands as a complete chapter.
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