Super Punch-Out!! DX/Neo Punch-Out!! - Progress 2

6 months ago
16

The "Champion Mode" is the fan-game's unique mode where new fighters will appear to battle against Little Mac. The "Super Mode" is (no surprise) the original mode from "Super Punch-Out!!", but reimagined and made more entertaining.

The most challenging part was creating the rotation effect in the "Champion Mode" menu. Ironically, I used a Visual Basic code from a Mario fan-game as the basis. Nevertheless, I struggled with adapting the code.

The arena featured in the video is a training arena created from scratch. It will serve as the game's tutorial room. The sandbag is in place of a fighter and is used to test the player's impacts and also to practice understanding how shaders work in Godot.

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⊛ Things that have happened in the development so far:
At the beginning of the year, I managed to get a decent notebook for various purposes, one of which is creating the fan-game "SPU Deluxe". I admit I was a bit demotivated with the project due to the challenges of working with Game Maker. For this reason, I decided to build the engine from scratch in Godot, and I don't regret that decision at all.

Over the course of about four months, I've been studying Godot and learning how to work with it. I quickly adapted to using Godot (thankfully). Many things were tested and discarded, including the use of 3D in the fan-game. Unfortunately, my notebook isn't powerful enough to handle textured 3D models, so these features won't be used (at least not for now).

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