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![Gamer By Proxy: "Close Combat" [GER Battle 2 - Across the Aure] (PC - 2024) [NA Version]](https://1a-1791.com/video/fwe2/dc/s8/1/Y/Q/L/V/YQLVx.qR4e-small-Gamer-By-Proxy-Close-Combat.jpg)
Gamer By Proxy: "Close Combat" [GER Battle 2 - Across the Aure] (PC - 2024) [NA Version]
Gamer By Proxy
Close Combat [接近戦闘]
PC
Real-Time Strategy/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Germany Campaign
Battle 2: Across the Aure
Easy Difficulty Mode
This Video Features:
-Part 1: Across the Aure (Map 1) [Easy Mode]
-Part 2: Across the Aure (Map 3) [Easy Mode]
-Part 3: Across the Aure (Map 4) [Easy Mode]
-Part 4: Across the Aure (Map 4) [Easy Mode]
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GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
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