Premium Only Content
![The Cutscene Project: "Close Combat" [Cutscene #7b: US - Battle 6 (Reel)] (PC - 2024) [NA Version]](https://1a-1791.com/video/fwe1/e7/s8/1/0/l/V/p/0lVpx.qR4e-small-The-Cutscene-Project-Close-.jpg)
The Cutscene Project: "Close Combat" [Cutscene #7b: US - Battle 6 (Reel)] (PC - 2024) [NA Version]
The Cutscene Project
Close Combat [接近戦闘]
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Cutscene #7b: United States Campaign - Battle 6: St. Lo [News Reel]
[All Difficulty Modes]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
-
37:17
GAMING WITH THE DESERTPUNK!
1 day agoBased Sportsball 2025: Regular Season - Game #94 [Team Christ at Jacks]
8 -
LIVE
Laura Loomer
3 hours agoEP140: Loomer EXPOSES Islamification At US State Department
803 watching -
TimcastIRL
3 hours agoTrump Floats Accepting 600,000 Chinese Student Visas, MAGA Uproar | Timcast IRL
146K83 -
LIVE
SpartakusLIVE
8 hours ago$20,000 Hide and Seek Tourney w/ Stonemountain64 || #1 Rat wins the BIG CHEESE
388 watching -
2:34:02
Barry Cunningham
4 hours agoLISA COOK | ADAM SCHIFF | LETITIA JAMES | ARE THEY BEING SACRIFICED BY THE DEEP STATE?
53.5K26 -
LIVE
Flyover Conservatives
12 hours agoOnly 17% of Millennials Hit These 5 Adult Milestones—Why?; What If Childhood Trauma Is Behind Your Health Problems? - Dr. Troy Spurrill | FOC Show
368 watching -
HogansAlleyHero
13 hours ago💥CHASING DOPAMINE💥✅TRUMP SAYS BATTLEFIELD IS THE BEST✅
12.9K -
1:57:40
MattMorseTV
4 hours ago $6.62 earned🔴Trump just SHATTERED the PROJECTIONS.🔴
34.3K23 -
megimu32
3 hours agoOTS: From Star Search to Superstardom
18.8K4 -
1:56:21
Joker Effect
2 hours agoInterviewing GREENMAN! Looks like he is coming to Rumble! Let's give him a warm welcome! REAL TALENT
10.4K1