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The Legend of Zelda - Game & Watch - Completely Different Than The NES Release - Playable Museum
The Legend of Zelda: Game and Watch from 2021 is very different from The Legend of Zelda on the Nintendo Entertainment System from 1986.
The game takes 12 hours to complete, every 2 minutes it automatically makes you go to a different part of the map.
You spend the first 30 minutes of each hour in the overworld and then the last 30 minutes of each hour in a dungeon.
You can take over the autoplay whenever you want, but the autoplay will turn back on when the time is up in the current part of the map you are in.
You have to hold A button for a few seconds to turn on/off the sound effects and music.
There are now 12 dungeons instead of 9, the first three dungeons are the new dungeons and instead of getting a piece of the Triforce after defeating the bosses in the new dungeons, the dungeon simply ends and the game automatically exits the dungeon after the battle.
The dungeon and overworld layouts are completely different, not matching the original release.
It is not possible to properly map due to many areas being inaccessible and some parts of the map overlapping other parts.
Many of the sprite combos that are used in the Game & Watch version do not exist in the NES version, making many parts of the Game & Watch not possible on the N.E.S. release.
The items are not acquired in the same way as the original release, you get them every 6 and 36 minutes into each hour, except 12:06, that item you get at 12:00 instead.
The time of day changes depending on whether you are playing in the AM or PM, the palette of the game gets darker/lighter gradually as time passes rather than just a night/day cycle with just 2 palettes.
There are a few secrets, such as Fairies spawning at 1:11, 2:22, 3:33, 4:44.
If you die, you respawn in the same part of the map that you died in.
It also comes with a few built-in Zelda games that are in more than one language.
Etc...
The Legend of Zelda is a trademark of Nintendo. © 1986 Nintendo.
Copyright Disclaimer Under Section 107 of the Copyright Act of 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. Playable Museum's mission is to educate, through multiple formats, about video game content that was either changed before hitting retail, never released or is just uncommon knowledge.
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