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The Legend of Zelda: Alpha and Beta Versions - Playable Museum
This will make your The Legend of Zelda (Revision 0 / Old Version) into one of two versions. The "Beta" version which has some overworld restorations and some changes showing what was possible plus enemies from a version that was shown before the game was released in Japan along with some planned enemies that were recreated. The "Alpha" version which has the overworld remade to be as close as possible to an early version and many enemy formation/door/reward restorations in the dungeons to be really close to the prototype version plus mostly the same enemy restorations as the Beta version with some of the enemies being alternate versions of the ones in the Beta. Some restorations, such as item sprites and shop prices, were applied to both versions. The Beta version feels like playing the retail release with visual changes and the Alpha version feels very different from the retail due to the restorations in the overworld and dungeons. Early versions of sprites are recreations, prototype versions of sprites are ripped from a prototype.
These patches were designed to be used with Revision 0 of the U.S.A. release of The Legend of Zelda. The way you can tell which version you have is during the save screen (you can access the needed "save" menu after you die or while in the regular menu press Up+A on controller 2, press start button while in-game to get into the regular menu.) Rev 0 does not show a large rectangle on the lower half of the screen with a "Caution" inside of it. Also Revision 0 does not have TM next to the A in Zelda on the title screen. I did not test, nor do I have any idea, what will happen if you apply this patch to any other release of The Legend of Zelda. It might work, it might not, so I recommend you use this patch with the Rev 0 / Old Version of The Legend of Zelda only, to be safe.
Do not let the names mislead you, these were both made from the early version and prototype content, the names were chosen to make it easier to tell which version is closer to retail. Some of the differences from the prototype version could not be carried over to these versions and some of the overworld could not be made to match the early version perfectly. Prototype differences that could not be brought over include the b&w palette on Ganon / Gannon when he is able be damaged by the Silver Arrow and dungeon layout restorations. Early version had differences that could not be recreated due to many background sprite combos being removed from the game and entrances being in the way of properly recreating some sections of the overworld. Early version differences that could not be properly brought back include many restored pathways which could not be fully recreated due to entrance locations and needing more non-repeating overworld sections to fully recreate the overworld.
Check the patch notes for full details on what was restored.
Patch Links (Only Need To Download From 1 Link):
https://mega.nz/file/KVEEkYTL#O9u6tsJekeO4W2-Y0AmdoYauhPkYc_UClBEmvZsFBTM
The Legend of Zelda is a trademark of Nintendo. © 1986 Nintendo.
Copyright Disclaimer Under Section 107 of the Copyright Act of 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. Playable Museum's mission is to educate, through multiple formats, about video game content that was either changed before hitting retail, never released or is just uncommon knowledge.
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